Miscellaneous Resources

Because some of this information doesn't seem to be readily available, I have taken the time to compile it in the hopes that other coders may benefit from an easily accessible source.

The header indicates the context of the values displayed; if you are familiar with the CAOS Documentation, these charts are meant to indicate what the integers refer to. This means that, for example, if an integer in a string is listed as VERB or VERB_ID on the CAOS Documentation page, you may substitute one of the integers listed under the VERB_ID table on this page.

VERB_ID
#Verb
0Look
1Push
2Pull
3Deactivate
4Approach
5Retreat
6Get
7Drop
8Express
9Rest
10Left
11Right
12Eat
13Hit
NOUN_ID
#Noun
0Self
1Hand
2Door
3Seed
4Plant
5Weed
6Leaf
7Flower
8Fruit
9Manky
10Detritus
11Food
12Button
13Bug
14Pest
15Critter
16Beast
17Nest
18Animal egg
19Weather
20Bad
21Toy
22Incubator
23Dispenser
24Tool
25Potion
26Elevator
27Teleporter
28Machinery
29Creature egg
30Norn home
31Grendel home
32Ettin home
33Gadget
34Portal
35Vehicle
36Norn
37Grendel
38Ettin
39Something
DRIVE_ID
#Drive
0Pain
1Hunger for protein
2Hunger for starch
3Hunger for fat
4Coldness
5Hotness
6Tiredness
7Sleepiness
8Loneliness
9Crowded
10Fear
11Boredom
12Anger
13Sex drive
14Comfort
15Up drive
16Down drive
17Need to exit
18Need to enter
19Wait


In order to determine the definitions of the Verb ID's, I created an object with the command "urge tact 2 * 2" in the timer script, replacing the asterisk with the number I wanted to identify. This command is a special command which will tell any Creature to do a certain thing to that object. If the last value is greater than 1 the command is so powerful it is essentially mind control. Each time a Norn walked past the object, it became infected with an overwhelming urge to do whatever the given verb ID corresponded to. All that needed to be done from there was ask them "what" and record their reply.

My strategy for determining Drive ID's was basically the same, but using the command "sway shou * 9 * 9 * 9 * 9" in an activate 1 script. This command is used to adjust four drives in any creature within hearing range of the object. Identification proceeded basically the same as above, by setting all four drives to the same ID, activating the object, then asking the Norn in question to express. At least it was the same for the first fourteen or so; the abstract concepts like "Need to enter" come from the comments on Norn genome which you can see in the Genetics Kit. Go figure. I went ahead and listed them all here anyways out of convenience's sake.

Strategy for Noun ID's was the same also.
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